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Independent Game Developer crafting mythic, atmospheric RPGs with emotional weight and symbolic worlds. I focus on creating small but deeply polished experiences where every scene, mechanic, and detail carries meaning. My work blends narrative identity, dark fantasy aesthetics, and deliberate combat design inspired by classic RPGs and Souls‑like tension.
Currently developing Proyecto Génesis, a short turn‑based RPG built around tragedy, ancient civilizations, and the silent influence of a hidden god. My goal is to create games with soul—worlds that feel lived, fragile, and worth remembering